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Introduction to Game Design (UF)

ID : 63787   
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Games are increasingly recognized as a tool that can serve many business purposes beyond entertainment. This course provides a general introduction to what goes into the design and development of both video and analog games, with a particular focus on the use of games outside of consumer entertainment. By completing this course, you can take the first steps into understanding game design, and how it can be applied in your field.

One month, Dr. Moses Wolfenstein, instructor.

Unit 1

What Makes a Game?

  • - Practical Definition for Game
  • -The Anatomy of a Game
  • -Games and Play
  • -Different Types of Games

Unit 2

Essentials of Design

  • -Getting Beyond a Game Idea
  • -Game Verbs and Game Mechanics 
  • -Documentation
  • -Test Early, Test Often

Unit 3

Game Design: Solo and in Teams

  • -Defining Development Needs
  • -Roles in Game Design
  • -Finding Design and Development Partners

Unit 4

Serious Games & Gamification

  • -Games Beyond Entertainment
  • -Designing "Serious" Games
  • -Gamification
  • -Designing Gamification Systems

Class Details

4 Sessions
Online 24/7


Moses Wolfenstein 

CEUs : 1.6



Please read:  Online Course - You will be notified by email with classroom access instructions through UGOTCLASS before the class starts. If you don't receive your invite after the first day of your class, please email us at
  • All instruction and support will be through UGotClass.
  • Tuition: 


    Registration Closes On
    Tuesday, September 8, 2020 @ 11:59 PM

    Schedule Information

    Date(s) Class Days Times Location Instructor(s)
    9/8/2020 - 10/2/2020 Online 24/7 12:00 AM - 12:00 AM N/A - Online Moses Wolfenstein 

    Contact Us! - 952.358.8343
    Normandale Community College - Continuing Education

    9700 France Avenue South, Bloomington, MN 55431

    A member of the Minnesota State Colleges & Universities System